“As well as the hot topic of VR and its implications for the game soundtrack, we’ll be delving deeper into interactive music, looking at sample library creation with a major library developer, talking about mockups, demos and showreels with the composers and a lot more besides.”
10th August 2015
Game Music Connect organisers today unveiled a new expanded programme for the third annual international video game music conference.
The first new addition, ‘Game Music React 2015’, will feature a dedicated interactive music masterclass from Audiokinetic’s co-founder Simon Ashby, examining the differences between scoring for video games and other media and demonstrating how to structure and implement interactive music for video games with the Wwise interactive music system.
Also new for this year’s conference is Spitfire Audio’s ‘Creating Virtual Orchestras’ session, which will see the Spitfire team demonstrate how to create orchestral and other sample libraries for use in film, television and video games.
In addition to an already impressive line-up of video game and music industry professionals, A-list composer agent and orchestral contractor Darrell Alexander and director of music for Sony Computer Entertainment America Worldwide Studios, Chuck Doud, will join this year’s roundtable discussion on the process and business of creating, planning, recording, and delivering orchestral music for games in ‘Score To Studio 2’.
“We’re back bigger than ever for 2015 and with a longer running time, too,” said Game Music Connect founder and award-winning composer, James Hannigan.
The conference will return to The Purcell Room at London’s Southbank Centre on September 15. Tickets are available now.